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Kings of War

The Veil of Acheron

For centuries, the Veil of Acheron remained hidden from the eyes of men and creatures alike—a lost realm steeped in legend and cloaked in unending mists.

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The Forgotten Battleground

For centuries, the Veil of Acheron remained hidden from the eyes of men and creatures alike—a lost realm steeped in legend and cloaked in unending mists. Enclosed by jagged mountains and churning rivers, this land was protected by natural barriers and ancient magic, concealing secrets that even the oldest tomes dare not recount. But now, a strange disturbance has rippled across Mantica, one felt in visions, whispered in dreams, and marked in the omens of soothsayers: Acheron has awakened.

The land’s curse had long been a mystery, and now, rumors of its fabled artifact, the Heartstone of Acheron, have emerged. An ancient relic of untold power, it lies somewhere within the crumbling remains of the Shattered Citadel, the abandoned fortress that looms over this haunted land. They say the Heartstone grants mastery over life and death itself, a gift—or a curse—for those who would dare claim it. But the Heartstone is no mere trinket; it is a living force, a thing of dark magic bound in forgotten rituals. Some claim it grants the strength to raise endless armies; others say it whispers secrets of immortality. To whoever finds it, the Heartstone would mean absolute dominion over the world’s fate.

In the wake of this revelation, warbands and armies from every corner of Mantica have flocked to Acheron. The holy warriors of Basilea march with fervent purpose, believing it their sacred duty to cleanse this land and free the Heartstone from its corruption. Meanwhile, the sinister Abyssal Dwarfs and their enslaved hordes have come, determined to seize the Heartstone and bend its power to their will. Not far behind, the primal Forces of Nature have stirred, sending creatures of the forest and sky to reclaim the land and purge it of the abyssal taint that threatens to corrupt the balance of all life.

Among the shadows of Acheron’s cursed ruins, the Twilight Kin—dark and cunning—move with stealth, seeking to use the Heartstone for their own hidden purposes, while the marauding tribes of the Varangur storm the borders, eager to bring ruin and destruction to all who stand in their path. Driven by greed and bloodlust, orcs, goblins, and ogres roam the land, seeking treasure and glory in the shattered bones of Acheron’s cities. And from the depths of Mantica’s dark places, the Undead rise, drawn by the call of the Heartstone’s necromantic power. They come in silence, following their dread lords who long for eternal dominion over both the living and the dead.

As each faction sets foot within the mists, the Veil of Acheron grows darker. The once-silent ruins echo with the clang of steel and the incantations of magic. A foul energy hums beneath the ground, its tremors sending chills through even the most hardened warriors. Each step brings them closer to the Heartstone—and closer to a reckoning that will shape the fate of Mantica.

The war for Acheron has begun. Alliances will shatter, blood will be spilled, and only one force will emerge victorious. Yet the Heartstone holds its own secrets, and not all who seek its power will survive the journey.

The Campaign Rules

Twelve champions have answered the call, each seeking to conquer the Veil of Acheron. Only one will emerge victorious. Here are the rules of engagement:

  • Army Composition: Each player begins with a 1,250-point army. Armies are fixed upon creation—choose wisely, for there will be no substitutions.

  • Victory Points: Winning a battle earns a player 1 Victory Point, advancing their faction’s claim to Acheron.

  • Reinforcements for the Fallen: Defeated players gain a valuable 150-point reinforcement to bolster their army in the next battle. Reinforcements can only be selected from the official Kings of War Red Book.

  • Battleground Size: All battles will be fought on a 4x4 board, ensuring close and intense encounters.

  • Scattered Terrain: Each battleground will feature 4 pieces of terrain, adding strategic obstacles and opportunities.

  • Commitment to Action: Once a unit is touched or moved, its action is final—no take-backs. Use markers to indicate which units have activated each round.

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The Battles

The Armies

Twelve champions have answered the call, each seeking to conquer the Veil of Acheron. Only one will emerge victorious. Here are the rules of engagement:

  • Army Composition: Each player begins with a 1,250-point army. Armies are fixed upon creation—choose wisely, for there will be no substitutions.

  • Victory Points: Winning a battle earns a player 1 Victory Point, advancing their faction’s claim to Acheron.

  • Reinforcements for the Fallen: Defeated players gain a valuable 150-point reinforcement to bolster their army in the next battle. Reinforcements can only be selected from the official Kings of War Red Book.

  • Battleground Size: All battles will be fought on a 4x4 board, ensuring close and intense encounters.

  • Scattered Terrain: Each battleground will feature 4 pieces of terrain, adding strategic obstacles and opportunities.

  • Commitment to Action: Once a unit is touched or moved, its action is final—no take-backs. Use markers to indicate which units have activated each round.

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