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Warhammer 40k Narrative Crusade Campaign

The Echoes of Marnok

Above the ocean-world of Marnok Primus, storm-wracked skies churn with warp-static and fire. Once a prized jewel of the Imperium, home to the vital port-city of Mahona and the mysterious Vault Ginhold, this isolated world now finds itself teetering on the brink of catastrophe.

Rebellion brews in the highlands. Chaos cults rise in forgotten vaults. Ancient xenos ruins flicker with unwanted life. As the planetary conduit pulses with growing instability, the Imperium calls upon any force willing to bring order—or exploit the chaos for their own ends.

This is a campaign where narrative reigns, loyalty is tested, and every faction has a part to play. Welcome to The Echoes of Marnok.

A Crusade of Fire, Ruin and Echoes

The campaign begins in the aftermath of a failed pacification. Imperial command is stretched thin. The separatists of Redstone rise again. Ork spores, buried since the Ghazi Incursion, are awakening. The warp trembles—and the secrets of Marnok begin to surface.

Whether you serve the Imperium, walk the Path of the Xenos, or embrace the ruinous powers, your forces will have a place in the fate of this doomed world. From purging traitors in the mountain bastions to seizing control of the precious Gin-Star trade, your Crusade will leave its mark on Marnok Primus.

Download the entire story by clicking the PDF

Campaign Structure and Rules of Engagement

Welcome to the frontline of the Echoes of Marnok campaign. This Crusade will be fought across a living map, where every battle, victory, and defeat helps shape the future of Marnok Primus. Whether you fight for glory, faith, survival or sheer profit, your narrative begins here.

We will be using elements from the War Zone Nachmund: Rift War Crusade rules, focusing on Battle Traits and missions only. The narrative framework, factions, and map-based progression will be fully unique to our group—and forged by your actions.

Starting Your Crusade Force

Before you take to the field, you'll need to muster your warband.

  • Starting Force Size: 1,250 points

  • Requisition Points: 5

  • Named Characters: Not permitted (You may include Epic Heroes, such as Assassins or equivalents)

  • Order of Battle: Your Crusade roster must be submitted before your first game.

  • Supply Limit Increase: This Requisition may only be used after your first battle.

Your first mission will use Tactical Reserves and begin in Beta Formation Stance. This should allow folks to get use to how Nachmund rules work. 

A Crusade of Fire, Ruin and Echoes

This is not a rigid league. There are no round deadlines or minimum games required. Players are free to play as many or as few games as they wish, with every result logged and tracked on the campaign map and points chart.

Whether you're a seasoned Crusade veteran or just getting started, you can drop in at any time and have a meaningful impact on the unfolding war for Marnok Primus.

Mahona-Map-01-01.jpg

Resources for Your Crusade

Check out the following links to help out your crusade gather strengh.

Link to the Nachmund Crusade

Requisitions

Nachmund Battle Traits

Blank order of Battle Card

Blank Crusade Card

Title
Army Name
Faction
Games
Victories
Stalemates
Successful Agendas
Campaign Points Total
Dave
Xenos
1
1
2
5
Fran
Chaos
2
1
3
3
Jason
Imperial
1
1
1
Will
Xenos
0
Big Jon
Xenos
0
Atom
Imperial
0
Ordo MARNOK PRIMUS Record
Situation 26b

Scouting reports and Orbital relays have confirmed an encounter upon the ‘Wrecklands of the Ghazi’ between what we believe is a scattering of Ork Encampments and a possible Traitor force that may have snuck planetside upon the southern regions. The current situation has meant fewer resources to the Ork Hunter teams, which has allowed several large groups to form. Worryingly, reports state the Orks managed to halt the advancing Traitor forces.

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