
Warhammer 40k Narrative Crusade Campaign
The Echoes of Marnok
Above the ocean-world of Marnok Primus, storm-wracked skies churn with warp-static and fire. Once a prized jewel of the Imperium, home to the vital port-city of Mahona and the mysterious Vault Ginhold, this isolated world now finds itself teetering on the brink of catastrophe.
Rebellion brews in the highlands. Chaos cults rise in forgotten vaults. Ancient xenos ruins flicker with unwanted life. As the planetary conduit pulses with growing instability, the Imperium calls upon any force willing to bring order—or exploit the chaos for their own ends.
This is a campaign where narrative reigns, loyalty is tested, and every faction has a part to play. Welcome to The Echoes of Marnok.
A Crusade of Fire, Ruin and Echoes
The campaign begins in the aftermath of a failed pacification. Imperial command is stretched thin. The separatists of Redstone rise again. Ork spores, buried since the Ghazi Incursion, are awakening. The warp trembles—and the secrets of Marnok begin to surface.
Whether you serve the Imperium, walk the Path of the Xenos, or embrace the ruinous powers, your forces will have a place in the fate of this doomed world. From purging traitors in the mountain bastions to seizing control of the precious Gin-Star trade, your Crusade will leave its mark on Marnok Primus.
Download the entire story by clicking the PDF
Campaign Structure and Rules of Engagement
Welcome to the frontline of the Echoes of Marnok campaign. This Crusade will be fought across a living map, where every battle, victory, and defeat helps shape the future of Marnok Primus. Whether you fight for glory, faith, survival or sheer profit, your narrative begins here.
We will be using elements from the War Zone Nachmund: Rift War Crusade rules, focusing on Battle Traits and missions only. The narrative framework, factions, and map-based progression will be fully unique to our group—and forged by your actions.
Starting Your Crusade Force
Before you take to the field, you'll need to muster your warband.
-
Starting Force Size: 1,250 points
-
Requisition Points: 5
-
Named Characters: Not permitted (You may include Epic Heroes, such as Assassins or equivalents)
-
Order of Battle: Your Crusade roster must be submitted before your first game.
-
Supply Limit Increase: This Requisition may only be used after your first battle.
Your first mission will use Tactical Reserves and begin in Beta Formation Stance. This should allow folks to get use to how Nachmund rules work.
A Crusade of Fire, Ruin and Echoes
This is not a rigid league. There are no round deadlines or minimum games required. Players are free to play as many or as few games as they wish, with every result logged and tracked on the campaign map and points chart.
Whether you're a seasoned Crusade veteran or just getting started, you can drop in at any time and have a meaningful impact on the unfolding war for Marnok Primus.

Resources for Your Crusade
Check out the following links to help out your crusade gather strengh.
Points values for you games.
Battle Size | Total Points | Formation Stance | Primary Wave | Reinforcement Wave | Total Need to play this game |
|---|---|---|---|---|---|
INCURSION | 1000 | ALPHA | 400 | 300 | 1300 |
BETA | 500 | 250 | 1250 | ||
GAMMA | 600 | 200 | 1200 | ||
INCURSION | 1250 | ALPHA | 525 | 365 | 1620 |
GAMMA | 725 | 265 | 1520 | ||
BETA | 625 | 315 | 1570 | ||
STRIKE FORCE | 1500 | ALPHA | 675 | 425 | 1950 |
BETA | 750 | 375 | 1875 | ||
GAMMA | 825 | 325 | 1800 | ||
STRIKE FORCE | 1750 | ALPHA | 800 | 485 | 2255 |
BETA | 875 | 440 | 2195 | ||
GAMMA | 950 | 395 | 2135 | ||
STRIKE FORCE | 2000 | ALPHA | 900 | 550 | 2550 |
BETA | 1000 | 500 | 2500 | ||
GAMMA | 1100 | 450 | 2450 | ||
STRIKE FORCE | 2250 | ALPHA | 1025 | 615 | 2870 |
BETA | 1125 | 565 | 2820 | ||
GAMMA | 1225 | 515 | 2770 | ||
STRIKE FORCE | 2500 | ALPHA | 1150 | 675 | 3175 |
BETA | 1250 | 625 | 3125 | ||
GAMMA | 1350 | 575 | 3075 | ||
ONSLAUGHT | 3000 | ALPHA | 1400 | 800 | 3800 |
BETA | 1500 | 750 | 3750 | ||
GAMMA | 1600 | 700 | 3700 |
Title | Army Name | Faction | Games | Victories | Stalemates | Successful Agendas | Campaign Points Total |
|---|---|---|---|---|---|---|---|
Big Jon | Xenos | 4 | 3 | 1 | 6 | 4 | |
Dave | Xenos | 2 | 1 | 3 | 3 | ||
Fran | Chaos | 5 | 2 | 1 | 8 | 3 | |
Atom | Imperial | 2 | 3 | 1.5 | |||
Jason | Imperial | 1 | 1 | 1 | |||
Will | Xenos | 0 |
Ordo MARNOK PRIMUS Record
Situation 57f
Recon elements of the Blood Angels Chapter have engaged hostile contact while conducting an investigative sweep into reported Ork activity within the Ghast Plateau region. Instead of greenskin resistance, the Astartes encountered the xenos force previously designated as Unknown Eldar Faction – Delta. The engagement escalated rapidly, with the Eldar demonstrating superior manoeuvrability and advanced battlefield coordination. Despite the Blood Angels’ disciplined counterassault, the xenos achieved a clear tactical victory, forcing an orderly Astartes withdrawal. No confirmation of Ork presence was recorded during the encounter, though auspex traces suggest multiple forces may be operating in close proximity.
Cross-Reference: See also Situation 42b for earlier activity involving the same Eldar faction.
Situation 42b
Further clashes have been confirmed in the Echo Ravines between the previously unidentified xenos and a warband of Traitor Astartes. The spectral attackers have now been identified as Eldar warriors from an as-yet-unidentified Craftworld, exhibiting uncharacteristic levels of aggression. Opposing them were elements of the Iron Warriors, their heraldry clearly displayed upon armour and wargear. Reports state the Traitors were engaged in plundering ancient ruins, securing several artefacts or resources of unknown designation before being forced to withdraw under sustained Eldar assault. The xenos pursued with precision and intensity, ensuring the Iron Warriors could not consolidate their spoils. The nature of both the ruins and the resources taken remains under investigation.
Situation 42a
Patrols in the Echo Ravines have intercepted disturbing reports of hostile contact with an unidentified force. Chaos elements clashed with what survivors describe as “swift, spectral attackers” of unknown origin. Engagement lasted mere minutes before the unidentified host vanished into the ravines, leaving significant losses among the Chaos warband. Administratum scribes classify the encounter as Xenos-Delta until further confirmation can be established. At present, the true identity of these “unknown contacts” remains unclear.
Situation 31c
Reconnaissance from Solarion Bastion confirms hostile contact in the western approaches to the Redstone Reaches. A contingent of Black Templars, deployed for planetary defence exercises alongside Guard regiments, has engaged with a Chaos warband attempting to push inland. Despite the Astartes’ rapid response, vox-chatter indicates heavy resistance. Casualty levels remain unverified, but the enemy shows clear signs of entrenchment, suggesting a wider campaign is being staged from hidden strongholds.
Situation 26b
Scouting reports and Orbital relays have confirmed an encounter upon the ‘Wrecklands of the Ghazi’ between what we believe is a scattering of Ork Encampments and a possible Traitor force that may have snuck planetside upon the southern regions. The current situation has meant fewer resources to the Ork Hunter teams, which has allowed several large groups to form. Worryingly, reports state the Orks managed to halt the advancing Traitor forces.