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Tunnel Skirmish, Stand-off

Battlefield

This scenario uses the standard Battlefield Set-up rules.

Objectives

Each gang's aim is simple: take out as many of the enemy as possible! Each gang scores points for each opposing fighter that goes Out of Action or flees the battlefield. They score three points for a Leader, two points for a Champion and one point for any other fighter.

Crew Size

This scenario uses the standard rules for choosing a crew. Both players use the Custom Selection (10) method.

Deployment

This scenario uses the standard rules for Deployment.

Victory

If one gang has scored more points than the other at the end of the battle, they are victorious. If both gangs have scored the same number of points, the battle ends in a draw.

Rewards

Credits

The gang that scored the most points receives D6x10 credits. The loser receives D3x5 credits. In the case of a draw, both gangs receive D6x5 credits.

Experiance

Each fighter that took part in the battle earns 1 XP.

The Leader of the gang that scored the most points gains an additional 1 XP (regardless of whether they took part in the battle or not). In the case of a draw, neither Leader gains this bonus.

Reputation

The gang that scored the most points gains 2 Reputation.

Each gang gains 1 Reputation if this was their first battle against this opponent.

If either gang bottled out, they lose 1 Reputation.

Tactics Cards

Each player may select two Gang Tactics cards. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may randomly draw an additional Tactics card for each full 100 credits of difference.

Ending the Battle

If one gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.

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Tunnel Skirmish, Stand-off

The stakes are high when two gangs face-off in unclaimed turf, fighting for control of the surrounding area.


Battlefield

This scenario uses the standard Battlefield Set-up rules.


Objectives

Each gang's aim is simple: take out as many of the enemy as possible! Each gang scores points for each opposing fighter that goes Out of Action or flees the battlefield. They score three points for a Leader, two points for a Champion and one point for any other fighter.


Crew Size

This scenario uses the standard rules for choosing a crew. Both players use the Custom Selection (10) method.


Deployment

This scenario uses the standard rules for Deployment.


Victory

If one gang has scored more points than the other at the end of the battle, they are victorious. If both gangs have scored the same number of points, the battle ends in a draw.


Rewards

Credits

The gang that scored the most points receives D6x10 credits. The loser receives D3x5 credits. In the case of a draw, both gangs receive D6x5 credits.


Experiance

Each fighter that took part in the battle earns 1 XP.The Leader of the gang that scored the most points gains an additional 1 XP (regardless of whether they took part in the battle or not). In the case of a draw, neither Leader gains this bonus.


Reputation

The gang that scored the most points gains 2 Reputation.Each gang gains 1 Reputation if this was their first battle against this opponent.If either gang bottled out, they lose 1 Reputation.

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