
Tunnel Skirmish, Stand-off
Battlefield
This scenario uses the standard Battlefield Set-up rules.
Objectives
Each gang's aim is simple: take out as many of the enemy as possible! Each gang scores points for each opposing fighter that goes Out of Action or flees the battlefield. They score three points for a Leader, two points for a Champion and one point for any other fighter.
Crew Size
This scenario uses the standard rules for choosing a crew. Both players use the Custom Selection (10) method.
Deployment
This scenario uses the standard rules for Deployment.
Victory
If one gang has scored more points than the other at the end of the battle, they are victorious. If both gangs have scored the same number of points, the battle ends in a draw.
Rewards
Credits
The gang that scored the most points receives D6x10 credits. The loser receives D3x5 credits. In the case of a draw, both gangs receive D6x5 credits.
Experiance
Each fighter that took part in the battle earns 1 XP.
The Leader of the gang that scored the most points gains an additional 1 XP (regardless of whether they took part in the battle or not). In the case of a draw, neither Leader gains this bonus.
Reputation
The gang that scored the most points gains 2 Reputation.
Each gang gains 1 Reputation if this was their first battle against this opponent.
If either gang bottled out, they lose 1 Reputation.
Tactics Cards
Each player may select two Gang Tactics cards. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may randomly draw an additional Tactics card for each full 100 credits of difference.
Ending the Battle
If one gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.

Tunnel Skirmish, Stand-off
The stakes are high when two gangs face-off in unclaimed turf, fighting for control of the surrounding area.
Battlefield
This scenario uses the standard Battlefield Set-up rules.
Objectives
Each gang's aim is simple: take out as many of the enemy as possible! Each gang scores points for each opposing fighter that goes Out of Action or flees the battlefield. They score three points for a Leader, two points for a Champion and one point for any other fighter.
Crew Size
This scenario uses the standard rules for choosing a crew. Both players use the Custom Selection (10) method.
Deployment
This scenario uses the standard rules for Deployment.
Victory
If one gang has scored more points than the other at the end of the battle, they are victorious. If both gangs have scored the same number of points, the battle ends in a draw.
Rewards
Credits
The gang that scored the most points receives D6x10 credits. The loser receives D3x5 credits. In the case of a draw, both gangs receive D6x5 credits.
Experiance
Each fighter that took part in the battle earns 1 XP.The Leader of the gang that scored the most points gains an additional 1 XP (regardless of whether they took part in the battle or not). In the case of a draw, neither Leader gains this bonus.
Reputation
The gang that scored the most points gains 2 Reputation.Each gang gains 1 Reputation if this was their first battle against this opponent.If either gang bottled out, they lose 1 Reputation.