Requiem of the Mortal Realms
In the Mortal Realms, the forces of Chaos have grown increasingly powerful, threatening to plunge all the realms into eternal darkness. Desperate to turn the tide, the gods of Order unite to form an alliance, calling upon the bravest warriors from across the realms to join their cause.
In the realm of Azyr, Lord-Celestant Tavian rallies a diverse group of champions from different factions of Order. Their mission is to reclaim the scattered artifacts of the God-King to tip the balance against Chaos. They face spectral adversaries in Shyish, savage beasts in Ghyran, and treacherous corsairs in Chamon. Along the way, they forge alliances and overcome internal conflicts. Guided by Tavian's unwavering leadership, they retrieve the artifacts one by one, infusing their spirits with renewed strength and hope. In a climactic battle, they vanquish a malevolent Chaos deity, ushering in a new era of light and hope for the Mortal Realms.
The Campaign
Each player is to play each other once during the campaign phase. Each victory will earn the player a vicotry point. At the end of each phase a players Victories will be turned into a 'power raiting' with will determine balancing going forward into future phases.
PHASE 1
-
Each player will field a 1000pt force in each game during this phase. Players can make a fresh force for each battle but must adhere to the force list below.
-
Recommended Minimum Battlefield Size: 44" x 30" or 4' by 4'
-
Recommended Minimum Number of Terrain Features: 4-6
BALANCE
At the end of a campaign phase each player will be given a ‘Power Rating’ number which is based on how many victories a player has currently accumulated.
When players go against each other compare your power rating. The player with the lower power rating will gain a number of Game Command points and will count as the underdog in the first turn of the game.
Game Command Points are separate command points that last for the entire game, but dont reset during game turns.
Example.
Mick has won 4 games in the last campaign phase, and Oli has won 2. This would give Mick a Power Rating of 4 and Oli a rating of 2. When they play in the following phase, Oli would begin the game with 2 'Game' Command Points and would get the underdog bonus on the first turn of the game.
ARMY BUILD
For each game, you will build a fresh fighting force to the phase points limit. You cannot change your army faction during the campaign.
MISSION
Players can play any mission they want from any Pitched Battle Rule set or AOS Rulebook.
Army
The Rampaging
Race
Khorne
Victories
0
Power Level
0
Army
Nightmares on Shambles Street
Race
Nighthaunt
Victories
0
Power Level
0
Army
Thokgrarlun Aleaxe's Grudge Settlers
Race
Fyreslayers
Victories
0
Power Level
0
Army
Clan Skyrat Scourge
Race
Skaven
Victories
0
Power Level
0
Army
Jaws of Parthunaax
Race
Seraphon
Victories
0
Power Level
0
Army
Da Kings Gitz
Race
Gloomspite Gitz
Victories
0
Power Level
0